$5

AudioSource On Spline - Unity Addon

I want this!

AudioSource On Spline - Unity Addon

$5

Overview

AudioSourceOnSpline is an advanced Unity component that automatically positions audio sources along splines based on player movement. This addon dynamically places audio sources at the closest point on a spline relative to the player's position, creating more realistic and immersive 3D audio experiences.

IMPORTANT: Dependencies

REQUIRED PACKAGES

This addon requires the following Unity packages to be installed in your project:

  • Unity Splines Package (com.unity.splines)
    Version 2.0.0 or newer
  • Cinemachine Package (com.unity.cinemachine)
    Version 2.8.0 or newer

Installation via Package Manager:

  1. Open Window → Package Manager
  2. Click the "+" button and select "Add package by name"
  3. Add: com.unity.splines
  4. Add: com.unity.cinemachine

Note: The addon will not function properly without these dependencies. Please ensure they are installed before importing AudioSourceOnSpline.

Key Features

Intelligent Positioning

  • Automatically finds the closest point on spline relative to player position
  • Uses performance-optimized algorithms for position calculation
  • Prioritized search around last known position for efficiency

Performance Optimization

  • Configurable update frequency to balance performance and responsiveness
  • Level-of-Detail (LOD) system - skips updates when player is far away
  • Minimum movement threshold prevents unnecessary calculations
  • Optimized search algorithms with adjustable sample counts

Smooth Movement

  • Optional smooth interpolation between spline positions
  • Configurable smoothing speed for natural audio transitions
  • Instant positioning mode for precise control

Highly Configurable

  • Easy-to-use Inspector interface with tooltips
  • Performance settings for different hardware capabilities
  • Movement and update behavior customization

Use Cases

Environmental Audio

  • Rivers, streams, and water sources following natural paths
  • Wind effects along mountain ridges or valleys
  • Traffic sounds following road networks

Industrial Environments

  • Conveyor belt systems and machinery sounds
  • Pipeline audio effects
  • Factory ambient sounds following production lines

Dynamic Music Systems

  • Musical elements that follow specific paths
  • Positional audio for concerts or performances
  • Interactive soundscapes

Setup Instructions

1. Prerequisites

  • Unity 2022.3 LTS or newer
  • Unity Splines package installed
  • Audio Source component

2. Installation

  1. Import the AudioSourceOnSpline package into your project
  2. Add the AudioSourceOnSpline component to any GameObject with an Audio Source
  3. Assign required references in the Inspector

3. Basic Configuration

  1. Spline Container: Assign the SplineContainer that defines the audio path
  2. Player: Assign the player Transform to track
  3. Update Frequency: Set how often position updates occur (default: 0.2 seconds)
  4. Min Move Distance: Minimum distance player must move for updates (default: 1 unit)

Inspector Parameters

References

  • Spline Container: The SplineContainer component that defines the audio path
  • Player: The Transform of the player or camera to track

Update Settings

  • Update Frequency: How many times per second the position is updated (0.2 = 5 times per second)
  • Min Move Distance: Minimum distance the player must move before triggering an update

Movement Settings

  • Smooth Movement: Enable/disable smooth interpolation between positions
  • Smooth Speed: Speed of the smooth movement interpolation (higher = faster)

Performance Settings

  • Sample Count: Number of samples when searching the entire spline (lower = better performance)
  • Max Update Distance: Maximum distance from player before skipping updates

Performance Guidelines

Recommended Settings

High Performance (Mobile/VR):

  • Update Frequency: 0.3-0.5 seconds
  • Sample Count: 20-30
  • Max Update Distance: 500-1000 units

Balanced (Desktop):

  • Update Frequency: 0.1-0.2 seconds
  • Sample Count: 30-50
  • Max Update Distance: 1000-2000 units

High Quality (Powerful Hardware):

  • Update Frequency: 0.05-0.1 seconds
  • Sample Count: 50-100
  • Max Update Distance: 2000+ units

Best Practices

Optimization Tips

  1. Use appropriate update frequencies for your use case
  2. Set reasonable max update distances to avoid unnecessary calculations
  3. Use smooth movement for natural audio transitions
  4. Consider the complexity of your splines when setting sample counts

Audio Setup

  1. Configure Audio Source 3D settings appropriately
  2. Set proper distance attenuation curves
  3. Use appropriate audio formats for your target platform
  4. Consider using audio occlusion for realistic effects

Spline Design

  1. Keep splines reasonably detailed but not overly complex
  2. Use control points strategically for important audio positions
  3. Test spline paths with different player movement patterns
  4. Consider using multiple splines for complex audio environments

Troubleshooting

Common Issues

Audio source not moving:

  • Ensure Spline Container and Player are properly assigned
  • Check that the spline has valid control points
  • Verify update frequency is not too low

Performance issues:

  • Reduce sample count for complex splines
  • Increase update frequency interval
  • Set appropriate max update distance
  • Use LOD system effectively

Jerky movement:

  • Enable smooth movement
  • Adjust smooth speed value
  • Check update frequency settings
  • Ensure spline has sufficient detail

Audio cutting out:

  • Check Audio Source 3D settings
  • Verify distance attenuation curves
  • Ensure max update distance is appropriate
  • Check for audio occlusion issues

Technical Details

Algorithm Overview

The component uses a two-stage search algorithm:

  1. Local Search: First searches around the last known position for efficiency
  2. Global Search: Falls back to full spline search if local search is insufficient

Performance Characteristics

  • Memory Usage: Minimal - only stores essential state variables
  • CPU Usage: Optimized with configurable update frequencies and LOD system
  • Scalability: Supports multiple instances with independent settings

Version History

Version 1.0

  • Initial release
  • Basic spline following functionality
  • Performance optimization features
  • Configurable parameters

© 2025 - AudioSourceOnSpline Unity Addon

I want this!
Size
81 KB
Copy product URL