Command Box Addon for Blender3D
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CommandBox initially published on October 2024
Current Version: 2025.1.21
The most fundamental plugin for Blender.
A unified universe of hundreds of plugins within the Blender dimension.
Command List Howto's Video Play List
Contact us for your command ideas you would like to add.
Every command here will exponentially increase your speed while working on 3D scenes or game development. We absolutely love using these commands while developing games, and we continue to improve them. I'm sure you'll love them too!
Customize Blender Commands within Files. Filter and Double Click To run script.
Collect all your favorite commands in one place.
(a youtube video that will showup the commands will be published soon)
(use ALT+X to show as popup instead of accessing from panel)
F5=Run Script Button as Default Shortcut added.
Adding #Autorun=True
as the third line to a .py
file ensures it executes automatically at Blender startup.
For example, Real Full Screen.py
with #Autorun=True
on the third line activates its hotkeys by default at startup.
includes ready to use many useful functions. (and hundreds will be collected and will be published more for next updates)
Command List:
- 1. 3 Point Light Setup
- 2. Add Default UV Map if None
- 3. Add Vertices On Intersecting Edges
- 4. Assign All 0 to Group Weight
- 5. Assign All 1 to Group Weight
- 6. Auto View Camera Far Near Clips
- 7. Center On Interest Panel
- 8. Class Lister Panel (For Developers)
- 9. Clay Polish
- 10. Clear Grease Pencil Strokes
- 11. Clear System Console
- 12. Clear Weight Paint
- 13. Create Bound Edges From Seleced Faces
- 14. Create Cut Edges As Mesh Keep Cutter
- 15. Create Cut Edges As Mesh
- 16. Create Cut Edges
- 17. Create Separated Bound Edges From Selected Faces
- 18. Cycle All Armatures Bones Viewport Displays
- 19. Cycle Object And Edit Modes (Alt+Q)
- 20. Delete All Geometry Nodes in Scene
- 21. Delete All Meshes
- 22. Delete Hidden Meshes
- 23. Delete Modifiers
- 24. Delete Non Mesh Objects
- 25. Delete with Siblings and Parent Collections
- 26. Equalize Objects Scales
- 27. Fill Weight Paint
- 28. Gaussian Smooth
- 29. Generate Random Rigids
- 30. Grow Edges To Smaller Edges
- 31. Isolate And Focus All Meshes Only
- 32. Isolate N-Gon Meshes (Faces 5+)
- 33. Isolate Objects By Face Count
- 34. Isolate Objects By Vtx Count
- 35. Isolate Objects Without UV Map
- 36. Mail Suggestion Or Bug Report
- 37. Move Meshes To Scene Center
- 38. Move Selected To Center Floor
- 39. Non-Optimized Polygon Inspector
- 40. Orient Snap Mesh To Selected Face Center
- 41. Packet Collision Hull for Selected Meshes
- 42. Panel Browser (For Developers)
- 43. Parent Packet Collusion Hull for Selected Meshes
- 44. Parent to New Bounding Box Group
- 45. Pivot To Extreme Panel
- 46. Poly Cutter Keep Cutter
- 47. Poly Cutter
- 48. Print Distance of Two Objects
- 49. Print To Python Console
- 50. Random Color Grouping for Empty Meshes
- 51. Random Colorize Meshes By Vertex Count
- 52. Random Grays Viewport Theme
- 53. Random Grease Pencil Brush Vertex Color
- 54. Random Grease Pencil Viewport Background Color
- 55. Random Kawaii Viewport Theme
- 56. Random Name Font Wire Color
- 57. Real Full Screen
- 58. Refresh Reload All Image Files
- 59. Remove All Physics or Selected
- 60. Rename Armature Bones One By One
- 61. Rename Prefix Armature Bones
- 62. Rename Selected Prefix
- 63. Report Selected Object Types
- 64. Reset Clear Selected Armatures All Bone Transforms
- 65. Reset Locations of Selected Objects
- 66. Reset Overlay Settings
- 67. Reset Rotations of Selected Objects
- 68. Reset Scales of Selected Objects
- 69. Reset Transforms of Selected Objects
- 70. Rock Shatter Panel
- 71. Select 2 Or Less Edges Vertices
- 72. Select All Meshes
- 73. Select Curves
- 74. Select Edge Boundary to Face
- 75. Select Edges by Angle and UV Unwrap All
- 76. Select Edges by Angle
- 77. Select Hidden Meshes
- 78. Select Largest Obj
- 79. Select Loop Edge Than Boundary To Face
- 80. Select Max Vertices Mesh
- 81. Select Meshes And Apply Modifiers
- 82. Select Meshes Assigned Any Materials
- 83. Select Meshes Non Zero Location
- 84. Select Meshes Non Zero Rotation
- 85. Select Meshes Non Zero Scale
- 86. Select Meshes With Physics
- 87. Select Meshes With Same Material
- 88. Select Meshes Without Faces
- 89. Select Meshes Without Materials
- 90. Select Meshes with Modifiers
- 91. Select Min Vertices Mesh Or Higher
- 92. Select Min Vertices Mesh Or Lower
- 93. Select Min Vertices Mesh
- 94. Select Nearest Highlighted Mesh
- 95. Select Next Mesh By High Vertices
- 96. Select Next Mesh By Low Vertices
- 97. Select Next Non Manifold Edge
- 98. Select Next Non Manifold Vertex
- 99. Select Next Non Planar Face
- 100. Select Objects By Face Count
- 101. Select Objects By Vtx Count
- 102. Select Objects Without UV Map
- 103. Select Overlapping Vertices And Merge
- 104. Select Overlapping Vertices
- 105. Select Siblings in Collection
- 106. Select Smallest Face Area
- 107. Select Smallest Obj
- 108. Select UV Island Seam Boundary Edges
- 109. Select Vertices By Edges Panel
- 110. Selected Meshes In Front OFF
- 111. Separate by Loose Parts
- 112. Set Pivot Origin To Bottom
- 113. Set Pivot Origin To Top
- 114. Set Pivot Origin to Selected
- 115. Show All Meshes Only
- 116. Show and Focus All Except Meshes
- 117. Smart Dissolve
- 118. Smart Merge By Distance
- 119. Smart Merge Selected Vertices By Distance
- 120. Smart Merge To Center
- 121. Stitch Edges
- 122. Straight Align Selected Vertices
- 123. Strip Faces And Edges Keep Vertices
- 124. Strip Faces And Vertices Keep Edges
- 125. Strip Faces Preserve Topology
- 126. Toggle All Empty Mesh Names Visibility
- 127. Toggle Armatures Bones Infront
- 128. Toggle Armatures Bones Names
- 129. Toggle Camera+Center+Lock to View
- 130. Toggle Cameras Visibility
- 131. Toggle Curves Visiblity
- 132. Toggle Grease Pencils Visibility
- 133. Toggle Mesh ViewPort Display Color Alpha Opaque
- 134. Toggle Mesh ViewPort Display Wireframe
- 135. Toggle Objects Names Visibility
- 136. Toggle Sculpt Face Sets
- 137. Toggle Selectable By Type Panel
- 138. Toggle Selectable
- 139. Toggle Selected Meshes In Front
- 140. Toggle Transparency Opaque XRay Meshes
- 141. Toggle Viewport Shadow And Cavity
- 142. Toggle Visible By Type Panel
- 143. Tonalize Meshes By Vertex Count
- 144. Transfer Locations Scales
- 145. Transfer Locations
- 146. Transfer Rotations Locations Scales
- 147. Transfer Rotations Locations
- 148. Transfer Rotations Scales
- 149. Transfer Rotations
- 150. Transfer Scales
- 151. Triquadrangulate
- 152. Unparent Children Keep Transforms
- 153. Weight Paint Bone Pose Tester Panel
- 154. XPose
You can easy access this directoy using "Open Directory" Button on most-right-bottom in commandbox panel so you can put py files in that directory.
Tested only on Windows Operating Systems ! (Not yet tested on Mac or Linux. so responsible only for Windows Operating Systems)
for more details about changes :
update log: https://bit.ly/commandboxlog
Whether you are a customer or not, please feel free to ask any questions on our discord channel. Your questions will mostly be answered within the day.
Discord Channel: https://bit.ly/fablesalive
contact at : fablesalive@gmail.com
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